Chapter One: The Souls of the Heathens (Part One)

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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It is February 13, 1922, and it is a cold and rainy Monday morning in London.  Three days ago, Professor Emundr Ragnarsson was found dead in his hotel room. The investigators will visit and revisit various important locations, speaking to witnesses and gathering clues in order to find out who killed the professor.  Meanwhile, a rival detective at Scotland Yard will be conducting his own investigation, and an acquaintance of the victim’s has his own theories as to what happened. The real killer is out there, however, and the investigators must discover the truth before he and the mysterious organization he serves strike again. 

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: murder, mentions of sexism and racism, memory loss/mind control, drowning.)

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Beyond the Frost-Cold Sea: Chapter III

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Eske and Aysulu arrive in Phyreios, and Eske gets drunk.

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In those days, the city of Phyreios was ruled by seven divine beings. They had reigned for centuries, deathless and unchanging in their ancient wisdom and unearthly beauty. Their predecessor, the immortal god-emperor who took the throne after driving back the demon hordes and uniting the southlands under one banner, had left them in his stead when he ascended beyond the mortal realm, giving up his worshippers, his kingdom, and even his name in pursuit of ever higher mysteries. In his absence, there was a period of bloody civil war, chaos reasserting itself as it always must, but the Seven guided the lands into an era of peace and prosperity that seemed without end. 

Or so their many subjects believed, though there were whispers that their kingdom was not as wide as it once was, nor was it the land of wealth and harmony it claimed to be. And gods, I would soon learn, do not die, even when they are forgotten, and the lies they weave alter the very fabric of the world.

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The Well Below the Valley: Player Characters/Session Zero

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

Table of Contents

As a gamemaster (“Keeper of Arcane Lore,” in Call of Cthulhu parlance [1] ), I design campaigns that are very character-focused, and so this module was written for my players’ four characters. To introduce each of them to the campaign, I designed a “session zero” that would draw them into the mystery, give them some early clues, and teach the players the game system. It was a good way to get players invested early on and establish their connections to the game world. 

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: death, violence, mentions of sexism and racism, some discussion of WWI, and a very brief mention of the Armenian Genocide.)

Continue reading “The Well Below the Valley: Player Characters/Session Zero”

Beyond the Frost-Cold Sea: Chapter II

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Eske makes a friend, and his journey continues southward.

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The wind howled across the steppe. I should have been afraid, but I was not aware enough for fear; hunger and cold were my constant and only companions for so long that I had ceased to notice even their presence. I stood and gripped my makeshift spear, my fingers numb and my body shivering. I was accustomed to cold, but I was undernourished and insufficiently clothed. 

Continue reading “Beyond the Frost-Cold Sea: Chapter II”

The Well Below the Valley: Introduction

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

Table of Contents

It is February 13, 1922. Three days ago, Oxford professor of archaeology Emundr Ragnarsson was found dead in a London hotel room. At first, it was assumed that his death was a natural one, but there are too many questions surrounding it. Who has been following the professor around Oxford? What happened on his last field expedition, that was cut short and declared a failure? What does his work have to do with a mysterious blight affecting plants around the country? And how did he drown, miles from the harbor and with no other sources of water nearby? 

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Beyond the Frost-Cold Sea: Chapter I

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which the story begins.

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Listen. Let me tell you a story.

I will tell you of my journey, from the ocean at the end of the world to the mountain of iron, beneath which slept a horror of ages long past.

I will tell you of the daughter of the stargazer, who found me on the northern wastes at the end of my long winter.

I will tell you of the woman who dared to defy the seven gods of the citadel.

And I will tell you of the barefoot prophet, for the man who now sits on the throne of Phyreios is not the same as the one who walked among its people in the days before the cataclysm.

Continue reading “Beyond the Frost-Cold Sea: Chapter I”