I decided yesterday morning that I will be participating in NaNoWriMo this year.
Now, I’m not sure how well that will work out, because my little family is moving house this month, and there will be much to do as the holidays approach, but I decided that I’d rather fail than regret not trying, so here we are.
If you’re not familiar with National Novel Writing Month, the event challenges writers to complete 50,000 words (enough for a short novel or a solid novella) within the 30 days of November. This works out to 1667 words a day, or 2380 if you take weekends off.
I’m going to be dividing these words between my manuscript and Beyond the Frost-Cold Sea. The Well Below the Valley is already written, though it continues to take some effort to format for the blog.
New chapters of Beyond the Frost-Cold Sea and The Well Below the Valley will continue posting on alternate Wednesdays. I will also be checking in on Fridays and tracking progress toward that 50k goal. Wish me luck! And if you have experience with NaNo, I encourage you to please tell me your wisdom. This is my first time.
The investigators have discovered the murderer of Professor Ragnarsson and brought to light the terrible cult he belongs to. They now have their next lead: the village of Oxmoor, where Ragnarsson’s former assistant is now living. She was entrusted with one of the artifacts the professor removed from the island, and has more information about the ill-fated expedition. In a stroke of phenomenally bad luck, the cult is also gathering there to seek out an artifact from the island and a mysterious text. The investigators must travel to Oxmoor, find Jasmine, and put a stop to what the cult has planned next, which seems to also be putting Eloise’s young cousin, Aurelia Westmont, in danger as well.
In this section, the investigators will visit Jasmine and find out what she knows about the cult and its practices, and have their first encounter with the dark magic of the island.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: mentions of sexism/racism and suicide, forced pregnancy, body horror.)
“How is it that you can do that?” I asked. I would not have believed it, had I not seen it with my own eyes, and felt the heat of Jora’s fever and smelled the putrescence of his wound. He had surely been close to death, and now he walked back to his house under his own power.
“Khalim has a gift,” Reva said. “When the time is right, the people will follow him to the ends of the earth.”
This is my best friend, Brooke. She turns 30 on Monday, and I wanted to write something in honor of her birthday.
We met in college, almost ten years ago, and as our birthdays are exactly one week apart, we have been celebrating them jointly ever since. Over the years, we’ve lived in different cities, close together and far apart, worn a lot of costumes, changed our hair colors countless times, and signed each other’s marriage documents. She even introduced me to my husband. She’s one of the most hardworking, compassionate, and brilliant people I’ve ever met.
It’s hard to describe how much she’s meant to me over this past near-decade. I could tell you that I used to want to be her when I grew up, but I learned over the years that there will only ever be one Brooke (and of course I would be better as myself than a poor simulacrum of someone else). I could tell you that she’s taught me that it’s important to always fight for what you believe in, no matter how small you feel; that one should take any opportunity to dance when it’s given; that a multitude of problems can be helped by a nice cup of tea; and that creativity is most important in life, second only to love. I think even this, however, does not do her justice.
So I will tell you this. We grew up, and life and its hardships get in the way, and I see her as often as I can and not as often as I would like. But every time I do see her, it is like stopping at a house beside the ocean in the middle of a great journey. The road is long, a storm gathers on the far horizon, and the waves crash on the beach below, but inside there is warmth and safety. There are wildflowers hanging from the rafters to dry, and a kettle just beginning to sing, and the weary smile of a friend who has walked the same paths and climbed the same cliffs. Tomorrow, the road will still be there, but for now, all is well, and there is time to rest.
To Brooke, my best friend, birthday buddy, partner in crimes against fashion: have the most wonderful of days, and may the year ahead bring you manyfold all the blessings you have brought me.
The investigators return to London after gathering clues in Oxford and learning of the tragedy that befell Professor Ragnarsson’s expedition to the North Sea. While they try to hunt down the professor’s murderer and make sense of what he left behind, they find that something far stranger is happening here—and they are all in grave danger.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: murder, mentions of sexism and racism, drowning, possible mind control, discussion of WWI and loss of loved ones.)
We had twenty silver between us come morning. It wasn’t enough for another night at this inn, and with the tournament a day away, we were unlikely to find somewhere better. Such was the fate of an adventurer, to go from feast to famine faster than a spinning wheel. There was surely work to be found here, and silver to be paid for it; we would just have to find it.
It is February 13, 1922, and it is a cold and rainy Monday morning in London. Three days ago, Professor Emundr Ragnarsson was found dead in his hotel room. The investigators will visit and revisit various important locations, speaking to witnesses and gathering clues in order to find out who killed the professor. Meanwhile, a rival detective at Scotland Yard will be conducting his own investigation, and an acquaintance of the victim’s has his own theories as to what happened. The real killer is out there, however, and the investigators must discover the truth before he and the mysterious organization he serves strike again.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter:murder, mentions of sexism and racism, memory loss/mind control, drowning.)
In those days, the city of Phyreios was ruled by seven divine beings. They had reigned for centuries, deathless and unchanging in their ancient wisdom and unearthly beauty. Their predecessor, the immortal god-emperor who took the throne after driving back the demon hordes and uniting the southlands under one banner, had left them in his stead when he ascended beyond the mortal realm, giving up his worshippers, his kingdom, and even his name in pursuit of ever higher mysteries. In his absence, there was a period of bloody civil war, chaos reasserting itself as it always must, but the Seven guided the lands into an era of peace and prosperity that seemed without end.
Or so their many subjects believed, though there were whispers that their kingdom was not as wide as it once was, nor was it the land of wealth and harmony it claimed to be. And gods, I would soon learn, do not die, even when they are forgotten, and the lies they weave alter the very fabric of the world.
As a gamemaster (“Keeper of Arcane Lore,” in Call of Cthulhu parlance [1] ), I design campaigns that are very character-focused, and so this module was written for my players’ four characters. To introduce each of them to the campaign, I designed a “session zero” that would draw them into the mystery, give them some early clues, and teach the players the game system. It was a good way to get players invested early on and establish their connections to the game world.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: death, violence, mentions of sexism and racism, some discussion of WWI, and a very brief mention of the Armenian Genocide.)