Singer Lake, part three

Singer Lake cover image: winding road goes through trees silhouetted against a sunset. Mountains are visible in the background, with a sunlit lake at their base. A timelapse of the Milky Way arcs through the sky. Text reads: Singer Lake, a module for the Chronicles of Darkness/NWOD system

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The Hounds of God know who killed Jimmy Thiess: seventeen-year-old Charlie Palmer, who was recently relocated from Portland to Singer Lake. Despite her youth, the Hounds are certain they have their murderer, and are ready to enact their revenge as soon as the opportunity presents itself. Detective Rezai is trying to persuade them not to, and to focus instead on the problem of a huge tear in the fabric of reality and the thing that crawled out of it. We find our player characters in the middle of this mess.

(As usual, this is a fan-made module, and I am in no way associated with Onyx Path Publishing, White Wolf Games, or the creators of World of Darkness or the Chronicles of Darkness storytelling system. Content notes for this chapter: murder, threatened murder, police, moral panic, gun violence, poverty, haunting, child endangerment, hospitals.)

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Singer Lake, part two

Singer Lake cover image: winding road goes through trees silhouetted against a sunset. Mountains are visible in the background, with a sunlit lake at their base. A timelapse of the Milky Way arcs through the sky. Text reads: Singer Lake, a module for the Chronicles of Darkness/NWOD system

Table of Contents

Young Jimmy Thiess, student and member of the Hounds of God, has been murdered, leaving behind few clues to follow. Fortunately, Jimmy’s friends know who killed him, but now they intend to take matters into their own hands. The players will need to work to uncover the secrets behind Jimmy’s death, and beneath Singer Lake itself, if they are to prevent the situation from getting worse.

(As usual, this is a fan-made module, and I am in no way associated with Onyx Path Publishing, White Wolf Games, or the creators of World of Darkness or the Chronicles of Darkness storytelling system. Content notes for this chapter: murder, rather sanitized gang activity, police, child neglect and potential endangerment, proselytizing.)

Continue reading “Singer Lake, part two”

Singer Lake, part one

Singer Lake cover image: winding road goes through trees silhouetted against a sunset. Mountains are visible in the background, with a sunlit lake at their base. A timelapse of the Milky Way arcs through the sky. Text reads: Singer Lake, a module for the Chronicles of Darkness/NWOD system

Table of Contents

Singer Lake is a beautiful Colorado college town, situated in the wooded hills surrounding the eponymous lake and surrounded by idyllic countryside. It is the home of a University of Colorado campus, the rapidly growing Legend biotech corp, and the headquarters of Life & Family Ministries, an international Christian organization. 

The town also has secrets—gears are turning unseen beneath the bustling, modern facade of Singer Lake, and a plan centuries in the making is about to come to fruition.

This adventure was originally written to be the start of a campaign with one Storyteller and only one player, playing a human character who starts out with no awareness of the World of Darkness. It should be fairly easy to adapt it to a party of player characters, and with a little tweaking, it will allow for PCs who represent other World of Darkness archetypes. 

(As usual, this is a fan-made module, and I am in no way associated with Onyx Path Publishing, White Wolf Games, or the creators of World of Darkness or the Chronicles of Darkness storytelling system. Content notes for this chapter: murder, occult imagery, horror, police.)

Continue reading “Singer Lake, part one”

The Well Below the Valley: Player Characters/Session Zero

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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As a gamemaster (“Keeper of Arcane Lore,” in Call of Cthulhu parlance [1] ), I design campaigns that are very character-focused, and so this module was written for my players’ four characters. To introduce each of them to the campaign, I designed a “session zero” that would draw them into the mystery, give them some early clues, and teach the players the game system. It was a good way to get players invested early on and establish their connections to the game world. 

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: death, violence, mentions of sexism and racism, some discussion of WWI, and a very brief mention of the Armenian Genocide.)

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The Well Below the Valley: NPC Profiles

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

Table of Contents

This is an appendix of sorts where all the NPC profiles will be kept.

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