The time of the summoning grows closer and closer. Can the investigators find the cult’s base of operations and stop the ritual?
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: kidnapping, murder, blood sacrifice, potential mob violence, eldritch horrors.)
The next day was to be the day of the contests of oration and magecraft. I awoke to find the house in disarray, Garvesh having spread out his books on every available surface. With an exaggerated sigh, he sat down at the table before one of his tomes and placed his chin in one hand, the other tracing the rows of characters on the page. I was tempted to close my door again and see if the scene was any more comprehensible upon opening it a second time, but instead I strode into the common room and wished everyone a fine good morning.
Garvesh gave me a look sharper than a javelin, but I paid him no heed. I was still in a good humor from my victory the day before, having won my team a lead over even the Ascended’s own champions, and despite a narrow loss to the warrior Heishiro in an arm-wrestling match outside of the games.
The cult of the Great Mother is well-established here in Oxmoor, and the investigators need to find out whom they can trust. The notes written by Professor Ragnarsson’s murderer indicated that the cult is seeking a book at the Westmont estate. Finding that book will be the key to the investigators’ next steps, but time is of the essence: the cult is preparing to summon an eldritch horror from ages long forgotten.
This section includes the Westmont Estate, notes on the book, and other locations around Oxmoor.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: violence, death, murder, cult activity including blood sacrifice and implied forced pregnancy.)
The investigators have discovered the murderer of Professor Ragnarsson and brought to light the terrible cult he belongs to. They now have their next lead: the village of Oxmoor, where Ragnarsson’s former assistant is now living. She was entrusted with one of the artifacts the professor removed from the island, and has more information about the ill-fated expedition. In a stroke of phenomenally bad luck, the cult is also gathering there to seek out an artifact from the island and a mysterious text. The investigators must travel to Oxmoor, find Jasmine, and put a stop to what the cult has planned next, which seems to also be putting Eloise’s young cousin, Aurelia Westmont, in danger as well.
In this section, the investigators will visit Jasmine and find out what she knows about the cult and its practices, and have their first encounter with the dark magic of the island.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: mentions of sexism/racism and suicide, forced pregnancy, body horror.)
“How is it that you can do that?” I asked. I would not have believed it, had I not seen it with my own eyes, and felt the heat of Jora’s fever and smelled the putrescence of his wound. He had surely been close to death, and now he walked back to his house under his own power.
“Khalim has a gift,” Reva said. “When the time is right, the people will follow him to the ends of the earth.”
The investigators return to London after gathering clues in Oxford and learning of the tragedy that befell Professor Ragnarsson’s expedition to the North Sea. While they try to hunt down the professor’s murderer and make sense of what he left behind, they find that something far stranger is happening here—and they are all in grave danger.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: murder, mentions of sexism and racism, drowning, possible mind control, discussion of WWI and loss of loved ones.)
We had twenty silver between us come morning. It wasn’t enough for another night at this inn, and with the tournament a day away, we were unlikely to find somewhere better. Such was the fate of an adventurer, to go from feast to famine faster than a spinning wheel. There was surely work to be found here, and silver to be paid for it; we would just have to find it.
It is February 13, 1922, and it is a cold and rainy Monday morning in London. Three days ago, Professor Emundr Ragnarsson was found dead in his hotel room. The investigators will visit and revisit various important locations, speaking to witnesses and gathering clues in order to find out who killed the professor. Meanwhile, a rival detective at Scotland Yard will be conducting his own investigation, and an acquaintance of the victim’s has his own theories as to what happened. The real killer is out there, however, and the investigators must discover the truth before he and the mysterious organization he serves strike again.
(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter:murder, mentions of sexism and racism, memory loss/mind control, drowning.)
In those days, the city of Phyreios was ruled by seven divine beings. They had reigned for centuries, deathless and unchanging in their ancient wisdom and unearthly beauty. Their predecessor, the immortal god-emperor who took the throne after driving back the demon hordes and uniting the southlands under one banner, had left them in his stead when he ascended beyond the mortal realm, giving up his worshippers, his kingdom, and even his name in pursuit of ever higher mysteries. In his absence, there was a period of bloody civil war, chaos reasserting itself as it always must, but the Seven guided the lands into an era of peace and prosperity that seemed without end.
Or so their many subjects believed, though there were whispers that their kingdom was not as wide as it once was, nor was it the land of wealth and harmony it claimed to be. And gods, I would soon learn, do not die, even when they are forgotten, and the lies they weave alter the very fabric of the world.