Beyond the Frost-Cold Sea: Chapter VI

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Eske participates in the contests of strength, and meets the disciples of the Dragon Temple.

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I woke to find Aysulu and Khalim in the common room, Khalim with his head down on the table and his arms folded over it. 

“How are you feeling?” I asked.

He made a pained noise. Aysulu passed me a bowl of rice and the last of one of the cuts of dried meat.

I sat down opposite Khalim. “Couldn’t you just heal it?”

He looked up, squinting painfully. “I did this to myself. It’s a lesson I’m learning.”

“The way I see it,” I argued, “if your god doesn’t want you to heal yourself, he won’t let you. There’s no harm in giving it a try.”

Continue reading “Beyond the Frost-Cold Sea: Chapter VI”

Chapter Two: Green Grows the Lily (Part One)

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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The investigators have discovered the murderer of Professor Ragnarsson and brought to light the terrible cult he belongs to.  They now have their next lead: the village of Oxmoor, where Ragnarsson’s former assistant is now living. She was entrusted with one of the artifacts the professor removed from the island, and has more information about the ill-fated expedition.  In a stroke of phenomenally bad luck, the cult is also gathering there to seek out an artifact from the island and a mysterious text. The investigators must travel to Oxmoor, find Jasmine, and put a stop to what the cult has planned next, which seems to also be putting Eloise’s young cousin, Aurelia Westmont, in danger as well. 

In this section, the investigators will visit Jasmine and find out what she knows about the cult and its practices, and have their first encounter with the dark magic of the island.

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: mentions of sexism/racism and suicide, forced pregnancy, body horror.)

Continue reading “Chapter Two: Green Grows the Lily (Part One)”

Beyond the Frost-Cold Sea: Chapter V

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Reva explains her plan, and the Cerean Festival begins.

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“How is it that you can do that?” I asked. I would not have believed it, had I not seen it with my own eyes, and felt the heat of Jora’s fever and smelled the putrescence of his wound. He had surely been close to death, and now he walked back to his house under his own power. 

“Khalim has a gift,” Reva said. “When the time is right, the people will follow him to the ends of the earth.”

Continue reading “Beyond the Frost-Cold Sea: Chapter V”

Chapter One: The Souls of the Heathens (Part Two)

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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The investigators return to London after gathering clues in Oxford and learning of the tragedy that befell Professor Ragnarsson’s expedition to the North Sea. While they try to hunt down the professor’s murderer and make sense of what he left behind, they find that something far stranger is happening here—and they are all in grave danger.

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: murder, mentions of sexism and racism, drowning, possible mind control, discussion of WWI and loss of loved ones.)

Continue reading “Chapter One: The Souls of the Heathens (Part Two)”

Beyond the Frost-Cold Sea: Chapter IV

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Eske and Aysulu look for work and witness something strange.

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We had twenty silver between us come morning. It wasn’t enough for another night at this inn, and with the tournament a day away, we were unlikely to find somewhere better. Such was the fate of an adventurer, to go from feast to famine faster than a spinning wheel. There was surely work to be found here, and silver to be paid for it; we would just have to find it.

Continue reading “Beyond the Frost-Cold Sea: Chapter IV”

Chapter One: The Souls of the Heathens (Part One)

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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It is February 13, 1922, and it is a cold and rainy Monday morning in London.  Three days ago, Professor Emundr Ragnarsson was found dead in his hotel room. The investigators will visit and revisit various important locations, speaking to witnesses and gathering clues in order to find out who killed the professor.  Meanwhile, a rival detective at Scotland Yard will be conducting his own investigation, and an acquaintance of the victim’s has his own theories as to what happened. The real killer is out there, however, and the investigators must discover the truth before he and the mysterious organization he serves strike again. 

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: murder, mentions of sexism and racism, memory loss/mind control, drowning.)

Continue reading “Chapter One: The Souls of the Heathens (Part One)”

Beyond the Frost-Cold Sea: Chapter III

Beyond the Frost-Cold Sea cover image: a wide, still river with forested mountain peaks rising on either side, underneath a clouded sky.
In which Eske and Aysulu arrive in Phyreios, and Eske gets drunk.

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In those days, the city of Phyreios was ruled by seven divine beings. They had reigned for centuries, deathless and unchanging in their ancient wisdom and unearthly beauty. Their predecessor, the immortal god-emperor who took the throne after driving back the demon hordes and uniting the southlands under one banner, had left them in his stead when he ascended beyond the mortal realm, giving up his worshippers, his kingdom, and even his name in pursuit of ever higher mysteries. In his absence, there was a period of bloody civil war, chaos reasserting itself as it always must, but the Seven guided the lands into an era of peace and prosperity that seemed without end. 

Or so their many subjects believed, though there were whispers that their kingdom was not as wide as it once was, nor was it the land of wealth and harmony it claimed to be. And gods, I would soon learn, do not die, even when they are forgotten, and the lies they weave alter the very fabric of the world.

Continue reading “Beyond the Frost-Cold Sea: Chapter III”

The Well Below the Valley: Player Characters/Session Zero

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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As a gamemaster (“Keeper of Arcane Lore,” in Call of Cthulhu parlance [1] ), I design campaigns that are very character-focused, and so this module was written for my players’ four characters. To introduce each of them to the campaign, I designed a “session zero” that would draw them into the mystery, give them some early clues, and teach the players the game system. It was a good way to get players invested early on and establish their connections to the game world. 

(All page numbers refer to the Seventh Edition of the Call of Cthulhu Keeper Rulebook, published 2015 by Chaosium, Inc. I am in no way affiliated with Chaosium or the writers of the Call of Cthulhu roleplaying game system. Content notes for this chapter: death, violence, mentions of sexism and racism, some discussion of WWI, and a very brief mention of the Armenian Genocide.)

Continue reading “The Well Below the Valley: Player Characters/Session Zero”

The Well Below the Valley: Handouts

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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Links to PDF downloads, as well as transcriptions where possible, are provided in each chapter, but all the PDFs can be found here.

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The Well Below the Valley: NPC Profiles

The Well Below the Valley cover image: A dead tree stands on a field of short grass, against a blank gray sky. Bottom text reads, "A fan-made Call of Cthulhu module."

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This is an appendix of sorts where all the NPC profiles will be kept.

Continue reading “The Well Below the Valley: NPC Profiles”