
This is an appendix of sorts where all the NPC profiles will be kept.
Session Zero
Richard Pryce, grower of rare orchids
STR 50 CON 40 SIZ 60 DEX 50 INT 60
APP 40 POW 60 EDU 70 SAN 50 HP 10
Damage bonus: 0
Build: 0
Magic Points: 12
Move: 7
Attacks per Round: 1
Fighting: Brawl 30, Handgun 30
Dodge: 25
Skills: Persuade 60, Fast Talk 60, Natural World 50, Psychology 40.
Cultist Thugs
STR 60 CON 60 SIZ 60 DEX 50 INT 50
APP 50 POW 60 EDU 50 SAN 40 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 12
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Handgun 50
Dodge: 25
Skills: Drive 40, Listen 20, Psychology 20, Spot Hidden 30, Stealth 40.
Professor Emundr Ragnarsson, Oxford archaeologist
STR 40 CON 40 SIZ 60 DEX 35 INT 80
APP 60 POW 70 EDU 95 SAN 50 HP 10
Damage bonus: 0
Build: 0
Magic points: 14
Move: 6
Attacks per Round: 1
Fighting: Brawl 20, Handgun 50
Dodge 17
Skills: Archaeology 95, Anthropology 90, Library Use 80, Mechanical Repair 50, Natural World 50, Old English 70, Old Norse 80, Old Irish 75, Old Icelandic 80, Persuade 70.
William Grey, bartender at the Cross and Coin
STR 50 CON 60 SIZ 50 DEX 60 INT 60
Damage bonus: 0
Build: 0
Magic Points: 10
Move: 8
Attacks per Round: 1
Fighting: Brawl 50
Dodge: 30
Skills: Bartending 70, Listen 40, Spot Hidden 40, Psychology 60, Charm 40, Accounting 40, Fast Talk 50, Intimidate 30
Nigel Blackthorne, gentleman occultist
STR 30 CON 40 SIZ 50 DEX 50 INT 70
APP 50 POW 80 EDU 70 SAN 30 HP 9
Damage bonus: -1
Build: -1
Magic Points: 16
Move: 7
Attacks per Round: 1
Fighting: Brawl 20, Sword 20
Dodge: 25
Skills: Library Use 60, Occult 50, Cthulhu Mythos 10, Latin 40, Fast Talk 40, Natural World 30.
Antony St. John, beat cop and fencer
STR 70 CON 60 SIZ 50 DEX 60 INT 50
APP 60 POW 60 EDU 50 SAN 60 HP 11
Damage bonus: 1d4
Build: 1
Magic Points: 12
Move: 9
Attacks per Round: 1
Fighting: Sword 80, Brawl 70, Handgun 50, Rifle/Shotgun 50
Dodge: 30
Skills: Intimidate 40, Law 50, Drive 40, Psychology 60, Listen 50, Spot Hidden 50
Emilia Niyazova, secretary for the Metropolitan Police
STR 60 CON 60 SIZ 35 DEX 70 INT 70
APP 60 POW 70 EDU 70 SAN 70 HP 9
Damage Bonus: -1
Build: -1
Magic Points: 14
Move: 9
Attacks per Round: 1
Fighting: Brawl 70, Handgun 70
Dodge: 35
Skills: Library Use 70, Law 50, Charm 85, Fast Talk 60, Persuade 65, Spot Hidden 40, Listen 60, English 70, Kazakh 70, Russian 60, Hungarian 50, Locksmith 50.
Winston Pembroke Sr., police commissioner
STR 40 CON 40 SIZ 65 DEX 40 INT 50
APP 50 POW 60 EDU 75 SAN 60 HP 10
Damage Bonus: 0
Build: 0
Magic Points: 12
Move: 5
Attacks per Round: 1
Fighting: Brawl 40, Sword 40, Handgun 50, Rifle/Shotgun 50
Dodge: 20
Skills: Law 70, Listen 20, Spot Hidden 20, Psychology 30, Persuade 30
Frederick Matthews, anxious hotel owner
STR 50 CON 50 SIZ 45 DEX 55 INT 60
APP 50 POW 60 EDU 60 SAN 50 HP 9
Damage Bonus: 0
Build: 0
Magic Points: 12
Move: 7
Attacks per round: 1
Fighting: Brawl 30
Dodge: 27
Skills: Accounting 70, Fast Talk 60, Psychology 30, Listen 40, Spot Hidden 50.
Chapter One
Professor Thomas Burton, archaeology department head
STR 30 CON 45 SIZ 55 DEX 30 INT 80
APP 60 POW 80 EDU 95 SAN 80 HP 7
Damage Bonus: -1
Build: -1
Magic Points: 16
Move: 5
Attacks per Round: 1
Fighting: Sword 20, Brawl 10
Dodge: 15
Skills: Archaeology 80, Latin 50, Greek 70, Ancient Egyptian 70, Arabic 70, English 80, Library Use 90, Persuade 50, Anthropology 60.
Professor Frederick Hale, unwitting cult plant
STR 60 CON 60 SIZ 65 DEX 50 INT 70
APP 60 POW 40 EDU 80 SAN 30 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 8
Move: 7
Attacks per Round: 1
Fighting: Sword 40, Brawl 20, Handgun 40, Rifle/Shotgun 50
Dodge: 25
Skills: Hindi 50, Sanskrit 50, English 60, Archaeology 70, Anthropology 40, Mechanical Repair 30, Locksmith 40
Freydis Emundrsdóttr, the professor’s next of kin
STR 70 CON 50 SIZ 60 DEX 60 INT 40
APP 60 POW 50 EDU 80 SAN 50 HP 12
Damage bonus: 1d4
Build: 1
Magic Points: 10
Move: 8
Attacks per Round: 1
Fighting: Rifle/Shotgun 60, Brawl 40
Dodge: 30
Skills: English 80, Icelandic 80, Old Norse 60, Old English 50, Mechanical Repair 60, Animal Handling 60, Library Use 50.
Winston Pembroke, Jr., Scotland Yard inspector
STR 50 CON 60 SIZ 55 DEX 60 INT 50
APP 60 POW 50 EDU 80 SAN 50 HP 11
Damage Bonus: 0
Build: 0
Magic Points: 10
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Handgun 70, Sword 30
Dodge: 30
Skills: Fast Talk 60, Law 30, Spot Hidden 50, Listen 20, Accounting 40
Sebastian Milton, rare book collector
STR 40 CON 50 SIZ 50 DEX 60 INT 60
APP 40 POW 80 EDU 80 SAN 40 HP 9
Damage Bonus: 0
Build: 0
Magic Points: 16
Move: 8
Attacks per Round: 1
Fighting: Sword 30, Brawl 40
Dodge: 30
Skills: Psychology 60, Fast Talk 40, Persuade 50, Occult 60, Cthulhu Mythos 40, Library Use 30, Natural World 50.
Spells Known: Breath of the Deep (p. 247), Cause Blindness (p. 249), Implant Fear (p. 259), Mental Suggestion (p. 260).
Chapter Two
Jasmine Indrani, the professor’s former assistant
STR 65 CON 70 SIZ 50 DEX 70 INT 70
APP 50 POW 50 EDU 70 SAN 50 HP 12
Damage Bonus: 0
Build: 0
Magic Points: 10
Move: 9
Attacks per Round: 1
Fighting: Brawl 60, Rifle/Shotgun 60
Dodge: 35
Skills: Spot Hidden 60, Listen 70, Library Use 70, Persuade 60, English 70, Hindi 70, Latin 50, Mechanical Repair 40
Malati Khurana, shelter director
STR 50 CON 60 SIZ 50 DEX 60 INT 80
APP 60 POW 70 EDU 80 SAN 70 HP 10
Damage Bonus: 0
Build: 0
Magic Points: 14
Move: 9
Attacks per Round: 1
Fighting: Brawl 40
Dodge: 30
Skills: Medicine 70, First Aid 70, Psychology 60, Psychoanalysis 60, Listen 50.
Aurelia Westmont, eccentric heiress
STR 40 CON 40 SIZ 45 DEX 60 INT 60
APP 75 POW 70 EDU 80 SAN 30 HP 12
Damage Bonus: -1
Build: -1
Magic Points: 14
Move: 8
Attacks per Round: 1
Fighting: none
Dodge: 30
Skills: Dancing 60, Library Use 50, Accounting 60, English 80, Latin 50, French 50, Spot Hidden 50, Listen 50, Charm 60.
James MacDonald, friendly neighborhood bookbinder
STR 55 CON 55 SIZ 50 DEX 50 INT 70
APP 70 POW 60 EDU 70 SAN 60 HP 11
Damage Bonus: 0
Build: 0
Magic Points: 12
Move: 8
Attacks per Round: 1
Fighting: none
Dodge: 30
Skills: Mechanical repair 60, Accounting 40, Persuade 50, English 70, Latin 50, French 50, German 25, Library Use 70, Medicine 70, Calligraphy 70.
Ben Corey, police officer
STR 50 CON 50 SIZ 50 DEX 70 INT 50
APP 60 POW 40 EDU 50 SAN 40 HP 10
Damage Bonus: 0
Build: 0
Magic Points: 8
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Rifle/Shotgun 60
Dodge: 35
Skills: Listen 70, Spot Hidden 70, Law 50, Track 50
Norbert Oaks, Oxmoor sheriff
STR 60 CON 60 SIZ 70 DEX 50 INT 40
APP 50 POW 50 EDU 50 SAN 30 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 10
Move: 7
Attacks per Round: 1
Fighting: Brawl 60, Handgun 60
Dodge: 25
Skills: Intimidate 60, Spot Hidden 50, Listen 60, Track 60, Drive 60, Law 60.
Richard Lester and Charles Pick, police deputies
STR 60 CON 60 SIZ 60 DEX 60 INT 40
APP 50 POW 40 EDU 50 SAN 30 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 8
Move: 8
Attacks per Round: 1
Fighting: Brawl 60, Rifle/Shotgun 60
Dodge: 30
Skills: Listen 40, Spot Hidden 40, Drive 40, Intimidate 50, Law 50.
Robert Sangford, telegraph director
STR 50 CON 60 SIZ 50 DEX 50 INT 50
APP 50 POW 70 EDU 50 SAN 40 HP 11
Damage Bonus: 0
Build: 0
Magic Points: 14
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Rifle/Shotgun 40
Dodge: 25
Skills: Intimidate 50, Psychology 50, Listen 50, English 50, Latin 40
Spells Known: Mental Suggestion (p.247), Implant Fear (p. 259)
Marie Thompson, telegraph assistant and cult sacrifice
STR 40 CON 50 SIZ 45 DEX 60 INT 60
APP 65 POW 40 EDU 60 SAN 40 HP 9
Damage Bonus: -1
Build: -1
Magic Points: 8
Move: 8
Attacks per Round: 1
Fighting: none
Dodge: 30
Skills: English 60, Spot Hidden 60, Listen 60, Library Use 50
Father John Whitney, Oxmoor parish priest and cult leader
STR 50 CON 50 SIZ 50 DEX 40 INT 70
APP 60 POW 80 EDU 80 SAN 40 HP 10
Damage Bonus: 0
Build: 0
Magic Points: 16
Move: 7
Attacks per Round: 1
Fighting: none
Dodge: 20
Skills: English 80, Latin 60, Persuade 70, Charm 60, Intimidate 60, Psychology 70, Psychoanalysis 70, Occult 50, Cthulhu Mythos 15.
Spells Known: Cause/Cure Blindness (p. 249), Enthrall Victim (p.258), Shrivelling (p.262).
Chapter Three
Ciannait (Cait) Malone, boarding house proprietor
STR 40 CON 50 SIZ 35 DEX 60 INT 60
APP 70 POW 70 EDU 60 SAN 70 HP 8
Damage Bonus: -1
Build: -1
Magic Points: 14
Move: 9
Attacks per Round: 1
Fighting: Rifle/Shotgun 60
Dodge: 30
Skills: Accounting 70, Stealth 60, Spot Hidden 60, Listen 60, Persuade 50, Charm 50, Psychology 40, First Aid 70
Cullen O’Mara, rebel leader and demolitions expert
STR 55 CON 60 SIZ 45 DEX 70 INT 60
APP 75 POW 50 EDU 60 SAN 50 HP 10
Damage Bonus: 0
Build: 0
Magic Points: 10
Move: 9
Attacks per Round: 1
Fighting: Brawl 60, Rifle/Shotgun 85, Throw 70
Dodge: 35
Skills: Charm 75, Persuade 50, Demolitions 70, Fast Talk 60, Listen 60, Spot Hidden 60, Stealth 70, Mechanical Repair 40, Psychology 60, Locksmith 60.
Eske McIvor, the singer of tales
STR 85 CON 80 SIZ 80 DEX 50 INT 50
APP 50 POW 50 EDU 30 SAN 50 HP 16
Damage Bonus: 1d6
Build: 2
Magic Points: 10
Move: 8
Attacks per Round: 1
Fighting: Brawl 80, Melee (axe) 70, Rifle/Shotgun 50
Skills: Perform 80, Drive 60, Demolitions 60, Listen 60, English 60, Irish 70, Intimidate 70, Charm 40.
Active IRA fighters
STR 65 CON 60 SIZ 55 DEX 60 INT 50
APP 50 POW 50 EDU 50 SAN 50 HP 11
Damage Bonus: 1d4
Build: 1
Magic Points: 10
Move: 9
Attacks per Round: 1
Fighting: Brawl 60, Rifle/Shotgun 50, Melee 40, Throw 60
Dodge: 30
Skills: Stealth 50, Listen 60, Spot Hidden 50, Mechanical Repair 40, Demolitions 50.
Dublin Cultists
STR 60 CON 60 SIZ 60 DEX 50 INT 50
APP 50 POW 60 EDU 50 SAN 40 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 12
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Handgun 50
Dodge: 25
Skills: Drive 40, Listen 50, Psychology 20, Spot Hidden 50, Stealth 60.
Joseph Prendergast, cult leader in Dublin
STR 50 CON 60 SIZ 60 DEX 60 INT 70
APP 50 POW 85 EDU 80 SAN 30 HP 12
Damage bonus: 1d4
Build: 1
Magic Points: 15
Move: 8
Attacks per Round: 1
Fighting: Brawl 50
Dodge: 30
Skills: Occult 60, Cthulhu Mythos 20, Persuade 60, Astronomy 80, Spot Hidden 50, Listen 50
Spells Known: Dominate (p. 254), Implant Fear (p. 259), Shrivelling (p. 262)
Chapter Four
Anna McCallum, fishing boat pilot
STR 50 CON 70 SIZ 50 DEX 60 INT 60
APP 50 POW 70 EDU 40 SAN 70 HP 12
Damage Bonus: 0
Build: 0
Magic Points: 14
Move: 8
Attacks per Round: 1
Fighting: Brawl 40, Rifle/Shotgun 40
Dodge: 30
Skills: Accounting 60, Pilot (boat) 70, Swim 50, First Aid 50, Navigate 60, Natural World 40
Cultist Spellcaster
STR 50 CON 60 SIZ 60 DEX 60 INT 70
APP 50 POW 85 EDU 80 SAN 30 HP 12
Damage bonus: 1d4
Build: 1
Magic Points: 15
Move: 8
Attacks per Round: 1
Fighting: Brawl 50
Dodge: 30
Skills: Occult 60, Cthulhu Mythos 20, Persuade 60, Astronomy 80, Spot Hidden 50, Listen 50
Spells Known: Dominate (p. 254), Implant Fear (p. 259), Shrivelling (p. 262)
Cultist Fighter
STR 60 CON 60 SIZ 60 DEX 50 INT 50
APP 50 POW 60 EDU 50 SAN 40 HP 12
Damage Bonus: 1d4
Build: 1
Magic Points: 12
Move: 8
Attacks per Round: 1
Fighting: Brawl 50, Handgun 50
Dodge: 25
Skills: Drive 40, Listen 50, Psychology 20, Spot Hidden 50, Stealth 60.
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